![]() ![]() ![]() Since I'm writing with the beta test channel, some info in this article may be different from the current released version. Raging Storm (+50% Magic damage) will also increase damage dealt by a Lightening Strike (do magic damage) from Ailsa.Īll heroes in this article, except for Falir, Tirea and Relkar, are available for skirmish, and all heroes except for Falir may appear as a reward in Onslaught campaigns. Note: Skill damage is also affected by traits, artifacts, level bonus and effects that is said to affect a specific kind of damage type, i.e. Hero: +50% Invulnerable Damage Reduction.We will ignore these promotions when talking about skill trees. Heroes all start with 1 Artifact Slot and have two promotions for another two. No need to say, this article also contains spoiler informations about the end of each hero (if they have one) in and after the Invasion campaign, and some choices affecting them, so read with caution if you want to avoid spoilers. Since Thane, General and Witch Doctor do not have a skill tree, in this article we will ignore them, only talk about those with one - Transmuter also has a skill tree and provides promotions in training ground, but I cannot call him a "named hero", tricky guys. Your campaign will see you fight across very different battlefields, requiring variable tactics and army composition.As written in the introduction of this guide, this article is about hero units in Fantasy General II. ![]() From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. The world of Aer is filled with beauty and wonders. The most powerful realm on the face of Aer.įace the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.Įach unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.Ī confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it.įield axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.īattle after battle, you will need to make decisions and develop your army. Lead over 75 different unique unit types, including powerful heroes. True to the tradition of the original game, Fantasy General II is all about turn-based battles. Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s!Īrmies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. ![]()
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